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Please help modify


Swtmo
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Can anyone help to modify this script? It stops after two loosing streak and should continue after a winning streak. But the issue now is that it doesn't continue after the winning streak..it just continues to loop (no betting until loosing streak is over). 

Someone should please help

 @Skele

var config = {

    baseBet: {

        label: 'base bet',

        value: currency.minAmount,

        type: 'number'

    },

    payout: {

        label: 'payout',

        value: 2,

        type: 'number'

    },

    onLoseTitle: {

        label: 'On Lose',

        type: 'title'

    },

    onLoss: {

        label: '',

        value: 'increase',

        type: 'radio',

        options: [{

                value: 'reset',

                label: 'Return to base bet'

            }, {

                value: 'increase',

                label: 'Increase bet by (loss multiplier)'

            }

        ]

    },

    lossMultiplier: {

        label: 'loss multiplier',

        value: 2.1,

        type: 'number'

    },

    onWinTitle: {

        label: 'On Win',

        type: 'title'

    },

    onWin: {

        label: '',

        value: 'reset',

        type: 'radio',

        options: [{

                value: 'reset',

                label: 'Return to base bet'

            }, {

                value: 'increase',

                label: 'Increase bet by (win multiplier)'

            }

        ]

    },

    winMultiplier: {

        label: 'win multiplier',

        value: 1,

        type: 'number'

    },

    otherConditionsTitle: {

        label: 'Other Stopping Conditions',

        type: 'title'

    },    

    winGoalAmount: {

        label: 'Stop once you have made this much',

        value: 100000,

        type: 'number'

    },

    lossStopAmount: {

        label: 'Stop betting after losing this much without a win.',

        value: 0,

        type: 'number'

    },    

    otherConditionsTitle: {

        label: 'Experimentle Please Ignore',

        type: 'title'

    },

    loggingLevel: {

        label: 'logging level',

        value: 'compact',

        type: 'radio',

        options: [{

                value: 'info',

                label: 'info'

            }, {

                value: 'compact',

                label: 'compact'

            }, {

                value: 'verbose',

                label: 'verbose'

            }

        ]

    }

};

// deleted input parameters

var stop = 0;

var lossesForBreak = 0;

var roundsToBreakFor = 0;

 

// end deleted parameters

var totalWagers = 0;

var netProfit = 0;

var totalWins = 0;

var totalLoses = 0;

var longestWinStreak = 0;

var longestLoseStreak = 0;

var currentStreak = 0;

var loseStreak = 0;

var numberOfRoundsToSkip = 0;

var currentBet = GetNewBaseBet();

var totalNumberOfGames = 0;

var originalbalance = currency.amount;

var runningbalance = currency.amount;

var consequetiveLostBets = 0;

var lossStopAmountVar = config.lossStopAmount.value;

 

function main() {

 

    game.onBet = function () {

 

        // if we are set to skip rounds then do so.

        if (numberOfRoundsToSkip > 0) {

            numberOfRoundsToSkip -= 1;

            log.info('Skipping round to relax, and the next ' + numberOfRoundsToSkip + ' rounds.');

            return;

        } else {

        

                if(totalNumberOfGames == 0)

                {

                    // this is so we account for the first round.

                    currentBet = GetNewBaseBet();

                }

                

                if(loseStreak >= 2)

                {

                    if(game.history[0].crash > 200)

                    {

                        loseStreak = 0;

                    }

                    else

                    {

                        log.info('Not betting until current loseStreak is over.');

                        return;

                    }                    

                }

 

            log.info('Placed bet for the amount of ' + currentBet);

            game.bet(currentBet, config.payout.value).then(function (payout) {

                runningbalance -= currentBet;

                totalWagers += currentBet;

                totalNumberOfGames += 1;

 

                if (payout > 1) {

                    var netwin = currentBet * config.payout.value - currentBet;

                    consequetiveLostBets = 0;

                    if(config.loggingLevel.value != 'compact')

                    {

                        LogMessage('We won a net profit of: ' + netwin.toFixed(8), 'success');

                    }

                    netProfit += netwin;

                    runningbalance += netwin + currentBet;

 

                    if (loseStreak > 0) {

                        loseStreak = 0;

                    }

 

                    currentStreak += 1;

                    totalWins += 1;

 

                    LogSummary('true', currentBet);

 

                    if (config.onWin.value === 'reset') {

                        currentBet = GetNewBaseBet();

                    } else {

                        currentBet *= config.winMultiplier.value;

                    }

 

                    LogMessage('We won, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'success');

                } else {

                        log.error('We lost a net amount of: ' + currentBet.toFixed(8));

                        netProfit -= currentBet;

                        loseStreak += 1;

                        currentStreak = 0;

                        totalLoses += 1;

                        consequetiveLostBets += currentBet;

 

                        LogSummary('false', currentBet);

 

                        if (config.onLoss.value == 'reset') {

                            currentBet = GetNewBaseBet();

                        } else {

                            currentBet *= config.lossMultiplier.value;

                        }

                            LogMessage('We lost, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'failure');            

                    }

 

                    if (currentStreak > longestWinStreak) {

                        longestWinStreak = currentStreak;

                    }

                    if (loseStreak > longestLoseStreak) {

                        longestLoseStreak = loseStreak;

                    }

 

                    recordStats();

 

                    if (config.winGoalAmount.value != 0 && netProfit > config.winGoalAmount.value) {

                        // we have earned enough stop and quit.

                        log.success('The net profits ' + netProfit.toFixed(8) + ' which triggers stop the for making enough.');

                        game.stop();

                    }

                    if (lossStopAmountVar != 0 && consequetiveLostBets > (lossStopAmountVar)) {

                        // the point of this is to limit the bleed so you don't loose too much.

                        log.error('The net profits ' + netProfit.toFixed(8) + ' which triggers stop for losing enough. The next bet would be ' + currentBet.toFixed(8) + '.');

                        game.stop();

                    }

                }

            );

        }

    };

    }

 

    function recordStats() {

        if (config.loggingLevel.value != 'compact') {

            LogMessage('total wagers: ' + totalWagers.toFixed(8), 'info');

            LogMessage('Net Profit: ' + netProfit.toFixed(8), 'info');

            LogMessage('Current win streak: ' + currentStreak, 'info');

            LogMessage('Current Lose streak: ' + loseStreak, 'info');

            LogMessage('Total wins: ' + totalWins, 'info');

            LogMessage('Total Losses: ' + totalLoses, 'info');

            LogMessage('Longest win streak: ' + longestWinStreak, 'info');

            LogMessage('Longest lose streak: ' + longestLoseStreak, 'info');

        }

    }

 

    function GetNewBaseBet() {

        var returnValue = 0;

        returnValue = config.baseBet.value;

 

        if(returnValue > currency.minAmount)

        {

            LogMessage('Recalculating base bet to ' + returnValue.toFixed(8) + ' which is ' + config.baseBet.value + ' percent of ' + runningbalance.toFixed(8), 'info');

        }

        else

        {

            LogMessage('The recalculated bet amount ' + returnValue.toFixed(8) + ' is lower than the minimum allowed bet. Setting bet to the minimum allowable amount of ' + currency.minAmount, 'info');

            returnValue = currency.minAmount;

        }

 

        return returnValue;

    }

 

    function LogSummary(wasWinner, betAmount) {

        if (config.loggingLevel.value == 'compact') {

            if (wasWinner == 'true') {

                var winAmount = (betAmount * config.payout.value) - betAmount;

                log.success('Winner!! You won ' + winAmount.toFixed(8));

            } else {

                log.error('Loser!! You lost ' + betAmount.toFixed(8));

            }

            var winPercentage = (totalWins / totalNumberOfGames) * 100;

            var losePercentage = (totalLoses / totalNumberOfGames) * 100;

 

            log.info('Total Games: ' + totalNumberOfGames);

            log.info('Wins: ' + totalWins + '(' + winPercentage.toFixed(2) + ' % )');

            log.info('Loses: ' + totalLoses + '(' + losePercentage.toFixed(2) + ' % )');

 

            var netNumber = runningbalance - originalbalance;

            var netPecentage = (netNumber / originalbalance) * 100;

 

            if (originalbalance < runningbalance) {

                log.success('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)');

            } else {

                log.error('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)');

            }

        }

 

    }

 

    /// Determines whether or not to log an event or not to make it easier later

    function LogMessage(message, loggingLevel) {

        if (message) {

 

            if (config.loggingLevel.value != 'compact') {

                switch (loggingLevel) {

                case 'success':

                    log.success(message);

                    break;

                case 'failure':

                    log.error(message);

                    break;

                case 'info':

                    log.info(message);

                    break;

                case 'compact':

                    break;

                case 'verbose':

                    if (isVerbose)

                        log.info(message);

                    break;

                }

            } else {

                switch (loggingLevel) {

                case 'success':

                    log.success(message);

                    break;

                case 'failure':

                    log.error(message);

                    break;

                case 'compact':

                    log.info(message);

                    break;

                case 'info':

                    break;

                case 'verbose':

                    break;

                }

            }

        }

    }

Edited by Swtmo
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  • Swtmo changed the title to Please help modify

var config = {

    baseBet: {

        label: 'base bet',

        value: currency.minAmount,

        type: 'number'

    },

    payout: {

        label: 'payout',

        value: 2,

        type: 'number'

    },

    onLoseTitle: {

        label: 'On Lose',

        type: 'title'

    },

    onLoss: {

        label: '',

        value: 'increase',

        type: 'radio',

        options: [{

                value: 'reset',

                label: 'Return to base bet'

            }, {

                value: 'increase',

                label: 'Increase bet by (loss multiplier)'

            }

        ]

    },

    lossMultiplier: {

        label: 'loss multiplier',

        value: 2.1,

        type: 'number'

    },

    onWinTitle: {

        label: 'On Win',

        type: 'title'

    },

    onWin: {

        label: '',

        value: 'reset',

        type: 'radio',

        options: [{

                value: 'reset',

                label: 'Return to base bet'

            }, {

                value: 'increase',

                label: 'Increase bet by (win multiplier)'

            }

        ]

    },

    winMultiplier: {

        label: 'win multiplier',

        value: 1,

        type: 'number'

    },

    otherConditionsTitle: {

        label: 'Other Stopping Conditions',

        type: 'title'

    },    

    winGoalAmount: {

        label: 'Stop once you have made this much',

        value: 100000,

        type: 'number'

    },

    lossStopAmount: {

        label: 'Stop betting after losing this much without a win.',

        value: 0,

        type: 'number'

    },    

    otherConditionsTitle: {

        label: 'Experimentle Please Ignore',

        type: 'title'

    },

    loggingLevel: {

        label: 'logging level',

        value: 'compact',

        type: 'radio',

        options: [{

                value: 'info',

                label: 'info'

            }, {

                value: 'compact',

                label: 'compact'

            }, {

                value: 'verbose',

                label: 'verbose'

            }

        ]

    }

};

// deleted input parameters

var stop = 0;

var lossesForBreak = 0;

var roundsToBreakFor = 0;

 

// end deleted parameters

var totalWagers = 0;

var netProfit = 0;

var totalWins = 0;

var totalLoses = 0;

var longestWinStreak = 0;

var longestLoseStreak = 0;

var currentStreak = 0;

var loseStreak = 0;

var numberOfRoundsToSkip = 0;

var currentBet = GetNewBaseBet();

var totalNumberOfGames = 0;

var originalbalance = currency.amount;

var runningbalance = currency.amount;

var consequetiveLostBets = 0;

var lossStopAmountVar = config.lossStopAmount.value;

 

function main() {

 

    game.onBet = function () {

 

        // if we are set to skip rounds then do so.

        if (numberOfRoundsToSkip > 0) {

            numberOfRoundsToSkip -= 1;

            log.info('Skipping round to relax, and the next ' + numberOfRoundsToSkip + ' rounds.');

            return;

        } else {

        

                if(totalNumberOfGames == 0)

                {

                    // this is so we account for the first round.

                    currentBet = GetNewBaseBet();

                }

 

            log.info('Placed bet for the amount of ' + currentBet);

            game.bet(currentBet, config.payout.value).then(function (payout) {

                runningbalance -= currentBet;

                totalWagers += currentBet;

                totalNumberOfGames += 1;

 

                if (payout > 1) {

                    var netwin = currentBet * config.payout.value - currentBet;

                    consequetiveLostBets = 0;

                    if(config.loggingLevel.value != 'compact')

                    {

                        LogMessage('We won a net profit of: ' + netwin.toFixed(8), 'success');

                    }

                    netProfit += netwin;

                    runningbalance += netwin + currentBet;

 

                    if (loseStreak > 0) {

                        loseStreak = 0;

                    }

 

                    currentStreak += 1;

                    totalWins += 1;

 

                    LogSummary('true', currentBet);

 

                    if (config.onWin.value === 'reset') {

                        currentBet = GetNewBaseBet();

                    } else {

                        currentBet *= config.winMultiplier.value;

                    }

 

                    LogMessage('We won, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'success');

                } else {

                        log.error('We lost a net amount of: ' + currentBet.toFixed(8));

                        netProfit -= currentBet;

                        loseStreak += 1;

                        currentStreak = 0;

                        totalLoses += 1;

                        consequetiveLostBets += currentBet;

 

                        LogSummary('false', currentBet);

 

                        if (config.onLoss.value == 'reset') {

                            currentBet = GetNewBaseBet();

                        } else {

                            currentBet *= config.lossMultiplier.value;

                        }

                            LogMessage('We lost, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'failure');            

                    }

 

                    if (currentStreak > longestWinStreak) {

                        longestWinStreak = currentStreak;

                    }

                    if (loseStreak > longestLoseStreak) {

                        longestLoseStreak = loseStreak;

                    }

 

                    recordStats();

 

                    if (config.winGoalAmount.value != 0 && netProfit > config.winGoalAmount.value) {

                        // we have earned enough stop and quit.

                        log.success('The net profits ' + netProfit.toFixed(8) + ' which triggers stop the for making enough.');

                        game.stop();

                    }

                    if (lossStopAmountVar != 0 && consequetiveLostBets > (lossStopAmountVar)) {

                        // the point of this is to limit the bleed so you don't loose too much.

                        log.error('The net profits ' + netProfit.toFixed(8) + ' which triggers stop for losing enough. The next bet would be ' + currentBet.toFixed(8) + '.');

                        game.stop();

                    }

                }

            );

        }

    };

    }

 

    function recordStats() {

        if (config.loggingLevel.value != 'compact') {

            LogMessage('total wagers: ' + totalWagers.toFixed(8), 'info');

            LogMessage('Net Profit: ' + netProfit.toFixed(8), 'info');

            LogMessage('Current win streak: ' + currentStreak, 'info');

            LogMessage('Current Lose streak: ' + loseStreak, 'info');

            LogMessage('Total wins: ' + totalWins, 'info');

            LogMessage('Total Losses: ' + totalLoses, 'info');

            LogMessage('Longest win streak: ' + longestWinStreak, 'info');

            LogMessage('Longest lose streak: ' + longestLoseStreak, 'info');

        }

    }

 

    function GetNewBaseBet() {

        var returnValue = 0;

        returnValue = config.baseBet.value;

 

        if(returnValue > currency.minAmount)

        {

            LogMessage('Recalculating base bet to ' + returnValue.toFixed(8) + ' which is ' + config.baseBet.value + ' percent of ' + runningbalance.toFixed(8), 'info');

        }

        else

        {

            LogMessage('The recalculated bet amount ' + returnValue.toFixed(8) + ' is lower than the minimum allowed bet. Setting bet to the minimum allowable amount of ' + currency.minAmount, 'info');

            returnValue = currency.minAmount;

        }

 

        return returnValue;

    }

 

    function LogSummary(wasWinner, betAmount) {

        if (config.loggingLevel.value == 'compact') {

            if (wasWinner == 'true') {

                var winAmount = (betAmount * config.payout.value) - betAmount;

                log.success('Winner!! You won ' + winAmount.toFixed(8));

            } else {

                log.error('Loser!! You lost ' + betAmount.toFixed(8));

            }

            var winPercentage = (totalWins / totalNumberOfGames) * 100;

            var losePercentage = (totalLoses / totalNumberOfGames) * 100;

 

            log.info('Total Games: ' + totalNumberOfGames);

            log.info('Wins: ' + totalWins + '(' + winPercentage.toFixed(2) + ' % )');

            log.info('Loses: ' + totalLoses + '(' + losePercentage.toFixed(2) + ' % )');

 

            var netNumber = runningbalance - originalbalance;

            var netPecentage = (netNumber / originalbalance) * 100;

 

            if (originalbalance < runningbalance) {

                log.success('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)');

            } else {

                log.error('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)');

            }

        }

 

    }

 

    /// Determines whether or not to log an event or not to make it easier later

    function LogMessage(message, loggingLevel) {

        if (message) {

 

            if (config.loggingLevel.value != 'compact') {

                switch (loggingLevel) {

                case 'success':

                    log.success(message);

                    break;

                case 'failure':

                    log.error(message);

                    break;

                case 'info':

                    log.info(message);

                    break;

                case 'compact':

                    break;

                case 'verbose':

                    if (isVerbose)

                        log.info(message);

                    break;

                }

            } else {

                switch (loggingLevel) {

                case 'success':

                    log.success(message);

                    break;

                case 'failure':

                    log.error(message);

                    break;

                case 'compact':

                    log.info(message);

                    break;

                case 'info':

                    break;

                case 'verbose':

                    break;

                }

            }

        }

    }

 

I fixed your issue which was bc not longer gives you game history like they used to. If you don't know how to read code you really shouldn't be using scripts though. It's just flirting with losing a lot of money and not knowing why.

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